GameSir launches its X3 Type-C Peltier-Cooled Ergonomic Mobile Gaming Controller on Indiegogo – European Gaming Industry News

2022-04-21 11:46:58 By : Mr. Jacky Lai

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GameSir, a leading provider of innovative, high quality gaming peripherals is pleased to announce the launch of its new Indiegogo campaign for its latest product – the X3 Type-C peltier-cooled mobile gaming controller. Designed specifically for mobile gaming, it aims to ensure that gamers no longer need to make the compromise or decision between a mobile controller or a phone cooler – combining both into one device for a superior performance. The X3 Type-C is available on Indiegogo from 20 April with prices starting from £53.81/$69.99 – a reduction of 30% from the RRP.

Allowing users to have the best of both worlds, the X3 Type-C is a wired controller integrated with an ergonomic phone cooler. This ensures that it delivers a console-like experience whilst ensuring that any overheating issues with phones are solved easily. With a combination of 4000 mm² cooling area, 128 heat transfer columns and 7500RPM 7-blade fan for increased airflow, it can efficiently cool down a phone once the power is connected so that gaming can continue without any delays or problems. The phone cooler can allow up to a 12°C drop in the CPU temperature and 24°C drop in surface temperature and the wired connection maintains a zero-input delay whilst in use.

Designed for pro-level gaming, the device features bumpers, triggers, face buttons and a D-pad that all come with Kailh switches that are resistant to up to 3 million clicks to ensure that there is crisp tactile feedback that feels more advanced than previous mobile gaming device.

The Alps analog thumb sticks also provide smooth and precise 360° control for accurate gaming whilst the ABXY buttons are detachable so can allow for an Xbox and Switch layout swap if desired. The controller can also be customised with various interchangeable parts such as the D-pad, thumb sticks and thumb stick caps so that the experience can be truly personal and lead to an increased chance of success in gameplay – whether a beginner, intermediate or advanced mobile gamer. Featuring a one click option to capture any highlights, it is easy to get an image that can be used to brag to friends.

The X3 Type-C supports nearly all controller-supported Android games as well as multiple popular cloud gaming platforms such as Microsoft’s xCloud, Google Stadia, Vortex, Amazon Luna, NVIDIA GeForce Now, Steam Link, and more, allowing it to be compatible with most cloud games and bringing an outstanding experience. The device also fits all mainstream Type-C phones (required length: 110-179mm) and works on Android 9 or above so is almost universal for all and easy to use. The battery-free design allows it to be more travel-friendly weighing just 270g as well as eco-friendly meaning that it is ideal for use on the go, on holiday or just on the morning commute.

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Norwegian organisation buy IGC’s MIBR BLAST Premier Member Team slot

Norwegian-based esports organisation Heroic has become a BLAST Premier Member Team after acquiring the slot owned by Immortals Gaming Club, following a highly competitive bidding process.

Founded in 2016, Heroic are one of the world’s top Counter-Strike teams and are currently ranked fifth in the HLTV rankings. They join other top esports and CS:GO organisations in owning a BLAST Premier Member Team slot.

The Norwegian-based organisation, with a huge following globally, have had recent successes winning ESL Cologne Europe 2020, claiming first place in ESL Pro League Season 13, finishing fourth at the BLAST Premier Fall Final 2021 in Copenhagen’s iconic Royal Arena and finishing 3rd/4th in the Stockholm Major 2021 and IEM Katowice 2022.

After Immortals Gaming Club decided to sell the Member Team slot, a highly competitive and in-depth bidding process was undertaken with a number of leading esports and Counter-Strike organisations showing an interest in the slot sale.

IGC, who own MIBR, were an original BLAST Premier founding Member Team and have played in the tournament circuit since its inception in February 2020, competing in nine BLAST events during this time.

Charlotte Kenny, Managing Director of BLAST Premier, said: “We thank MIBR for being one of our partners for the last two years. Their renowned and passionate Brazilian fanbase have ensured there’s never been a dull moment, even when we had to pivot to online-only shows in 2020. We look forward to having them back competing in our global qualifiers and regional Showdowns in the future.

“We’re delighted to welcome on board Heroic, they’ve proven through their performances on the server over the last few years, that they belong alongside the world’s elite of Counter-Strike. Their impressive showing at last year’s Fall Final in Copenhagen highlights what they will add to our tournaments. The level of interest, competition and investment shown for this slot highlights just how much BLAST Premier has grown in the last 12 months alone.”

Joachim Haraldsen, CEO for Heroic, said: “Today marks a massive milestone for Heroic Group. Our entry into BLAST Premier provides us with a unique position alongside the biggest brands in our industry, and a platform for collaborative growth that we strongly believe in. We are really impressed by the product that BLAST has built so far and are super excited to contribute to the continued success of the tournament as one of the 12 members.”

The BLAST Premier circuit will continue to offer opportunities for non-Member Teams to reach the ultimate stage of competitive CS:GO through the global qualifying series, which covers key regions around the world and feeds into the tournament series’ regional Spring and Fall Showdowns.

BLAST Premier is one of the world’s leading Counter-Strike tournament series, hosting the best players and teams, offering opportunities to regions across the globe and crowning the world champions of CS:GO. Up to 32 of the best teams take part in the seven BLAST Premier events across the year with a combined prize pool of $2,475,000 on the line.

BLAST Premier Member Teams: Astralis, NIP, G2 Esports, OG, Team Vitality, NAVI, FaZe Clan, Complexity, Team Liquid, Heroic, Evil Geniuses and BIG.

Following higher education funding cuts of 50%, falling applicant numbers for creative courses at UK universities have caused a skills shortage. Experts highlight an increasing reliance on international students to plug the creative skills gap.

The UK could be facing a creativity deficit, with 20% fewer applications for arts and design courses at UK universities in the last decade. In the last five years alone, there has been a 12% drop.

These courses play a key role in providing talent to creative industries, including gaming, fashion, film, photography and music, among others.

The greatest contributors to the decline are falling numbers of UK and EU applicants. Domestic applications are down 25% in 10 years, while EU applications have halved since Brexit.

By contrast, the amount of non-EU applicants for creative arts and design courses in the UK has more than doubled in the last 10 years. In the last five years, it has risen by 44%. Around one in six applications for UK creative courses now come from non-UK citizens.

The data was collected from UCAS through a freedom of information request, by high-resolution design textures specialists Ultra High Resolution. The findings show applicant numbers and diversity in demographics for all creative arts and design courses at UK universities.

Recent reports suggest that the booming UK film industry and related sectors will have 40,000 vacancies by 2025, with a severe skills shortage looming on the horizon.

The UK government slashed higher education funding for art and design courses across England by 50% this academic year.

This prompted a wave of criticism that the cuts misunderstood art’s role in society, and predictions that the impacts would ripple across the economy. Industries that rely upon both technical and creative skills are reporting skills shortages post-Brexit.

The pandemic, a surge in games’ popularity and Brexit have caused a labour shortage in the gaming industry, which used to rely heavily upon EU talent. There’s a demand for those with animation, design and writing skills in the UK games market, which is more than double the size it was 10 years ago.

Meanwhile, the fashion industry – the UK’s largest creative industry – which is worth £35 billion a year, has warned of severe talent shortages, with EU workers leaving gaps post-Brexit. Architecture is facing a similar challenge: the RIBA’s Future Trends survey reports that one in five practices are struggling to recruit.

David Lineton, a still life photographer who heads up the digital specialist team at Ultra High Resolution, said:

“During the pandemic, we’ve seen the arts suffer greatly, with lockdowns keeping people away from galleries, cinemas and theatres. And funding has been another huge issue, with those in the industry sometimes struggling for their incomes, making the field more competitive than ever.

“What’s pleasing though, is that the UK’s international reputation for the creative industries is still shining through. And as the UK scene becomes even more diverse, we’re sure to see a truly vibrant industry emerge from the pandemic.”

Ste Bergin, film producer and lecturer on the film production course at the University of Salford, said:

“When George Osborne was Chancellor of the Exchequer, he brought in some major tax incentives for productions to shoot in the UK. This allowed the UK to grow further as a cultural powerhouse – and students want to study in that kind of environment as it simply may not exist at home. More international talent moving to the UK means that more art is created here, and we are more financially incentivised as a country to fund that talent’s art.”

From Super Mario to Lara Croft, have you ever wondered where your favorite video game protagonists and villains would rank in the real-world job market?

Online gaming platform Solitaired looked at some of the world’s most iconic video game characters and calculated how much each would earn if they landed their real-world dream job. They based character earnings on data from salary comparison sites as well as publicly available pay bands to find an average yearly salary for more than 50 video game characters.

At the top spot is Borderland’s narcissistic bad-guy, Handsome Jack, who would take home an eye watering £333,043 per year as a corporate CEO. While Hyperion Corp is fortunately yet to be founded, it seems only fitting that as the fictional president of an intergalactic weapons manufacturer and supplier, Jack would take home such a huge paycheck.

In at second place is Metal Gear Solid’s eye-patch sporting Solid Snake, who would take home an impressive salary of £107,517 per year as a Special Forces Soldier for the US Army. Snake, who boasts an impressive military career, was initially inducted into the Green Berets during his teenage years before later joining Big Boss’ special forces unit, FOXHOUND, meaning he would be substantially compensated for his acquired specialist skills.

In third place is Resident Evil’s Albert Wesker, who would earn a salary of £90,519 per year as a virologist. Having graduated at 17 with a doctorate in Virology, Wesker originally began his training with Umbrella Pharmaceuticals and was later transferred to the Arklay Laboratory as a senior researcher working on the t-Virus project, following the disbanding of his training school.

In fourth place is Call of Duty veteran and fan favorite, Alex Mason. Mason is unlikely to have trouble remembering these numbers, as he stacks up an impressive £82,317 per year as an Intelligence Analyst for the CIA. Mason, who makes his first appearance as the main playable character in Call of Duty: Black Ops, joined the CIA Operation 40 squad in 1958 and continued to carry out several missions for the CIA despite his imprisonment and brainwashing at Vorkuta.

In fifth place is the titular action avenger Max Payne, who would earn £75,922 per year as a police detective in New York City. Payne began his police career in the 1990s, working for the NYPD as a detective before joining DEA colleague Alex Balder on the Valkyr drug case, following the brutal murder of his wife and daughter in 1998.

The 20 Highest Earning Video Game Characters 

At the bottom of the list, Pac-Man take the spot as the lowest earner, with a salary of just £15,916 per year as a security guard in Japan – where the character first debuted. While the creators don’t specify that Pac-Man has a job per se, the role seems fitting given the Namco classic shows the yellow sprite navigating through mazes trying to get rid of unwanted ghost intruders.

Second from the bottom is Legend of Zelda’s hero and protagonist, Link, who would earn only £19,661 per year as a knight – if the job were to still exist. A knight was paid an average of two shillings per day during the 1200s, which means that Link would take home just over £19k when taking into consideration currency conversions and increases in inflation.

The third lowest earner is Cloud Strife from the Final Fantasy series who would earn £19,964 per year as a Private First-Class Soldier in the US Army. Cloud was unsuccessful in joining SOLDIER, instead becoming a Shinra infantryman, hence justifying the lower pay band for our sword wielding fighter.

As the fourth lowest earner in the list, Assassin’s Creed’s modern day main character, Desmond Miles, would earn just £21,408 per year as a bartender in New York City. Desmond, who is the descendant of a long line of assassins, used his training to hitchhike to New York City, where he worked as a bartender at Bad Weather before his eventual capture.

At fifth from the bottom is the main character of the Street Fighter series, Ryu, who would bring home just £21,723 as a martial arts instructor in Japan. Ryu made his first appearance in Capcom’s original Street Fighter game in 1987, and while his name roughly translates to ‘plentiful’ in Japanese, the same cannot be said for his expected salary.

The 20 Lowest Earning Video Game Characters 

Some character earnings meant that they ranked elsewhere in the list, however some are so iconic that it would be a shame to miss them out entirely. 

Given Super Mario’s Italian heritage, he would earn a salary of £32,895 working as a plumber in Italy, ranking him 41st in the list. Elsewhere in Europe, Tomb Raider’s female lead Lara Croft ranks 27th, earning a salary of £41,998 working as a British archaeologist.

While Sonic the Hedgehog isn’t currently on the job hunt, based on his ability to run at supersonic speeds, it is only fitting that he would earn a salary of £36,592 as a professional athlete. Although he may have to wait a few years before he is eligible to earn, as the creators suggest he is only 15 years old.

Pokémon’s Pikachu would be perfectly suited to a job as a detective given his latest movie role, earning him £37,282 per year – although considering his element type, he would also make for a great electrician. His trainer and best friend, Ash Ketchum, would just top Pikachu’s earnings, taking home £41,327 as a Research Fellow for Professor Cerise.

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