Best Maw And Disorder Hearthstone Cards

2022-10-11 02:05:43 By : Mr. Eric Hua

Hearthstone's Maw and Disorder mini expansion brought lots of new cards, but which should you use?

Tabletop and digital card-collecting games tend to have frequent expansion packs to further gameplay and enhance your decks. Hearthstone is no exception to this rule, and they’ve even made mini-expansion packs for their expansion packs, as is the case for the 35 Maw and Disorder cards released in addition to the Murder at Castle Nathria pack.

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Maw and Disorder adds four new Legendary cards, one Epic, 14 Rare, and 16 Common, to your collection. Aside from the impressive artwork, this expansion offers powerful cards across all ten different classes, including some that are Neutral and can be used as you wish.

Prosecutor Mel’tranix is a Legendary Demon Hunter with decent stats. She has two Attack power and six HP, and will only set you back four Mana to use, meaning she’ll likely last you at least two turns on the battlefield.

Her Battlecry effect limits your opponent to only playing the cards on the far left or right of their hand on their next turn. Though there is a chance one of these cards is powerful, you’re still exerting control over your opponent and restricting their movement, which is definitely a positive.

Shadehound is a Rare card from the Hunter class with a median cost of five Mana to use, but you’ll get six Attack damage from this card, as well as five HP making it last a little longer on the field.

This card offers a lot of perks for your hand in general. When you use Shadehound to Attack, all of your other Beasts in play will get a +2/+2 stat increase. Shadehound also has the Infuse effect for Beasts, meaning when all your friendly Beasts die, this card instantly gets Rush against enemy minions.

Another Hunter class, Motion Denied is a Common card that has a cheap cost of two Mana. This card doesn’t offer any Attack or HP stats but does have the Secret effect to be unlocked.

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Once your opponent has played three cards in a single turn, Motion Denied’s Secret is revealed: a six-damage hit to the enemy Hero. Motion Denied is a great card to use at any point in the game because it deals a direct hit to your opponent’s Hero, so it comes down to you personal preference and timing.

Incriminating Psychic is from the Priest class and is a Common card to acquire for your deck. Using this card will cost you four Mana, and while it only does two Attack damage, it does have six HP.

The slightly higher HP is handy because the main effect Incriminating Psychic offers is Taunt where it acts as a shield, so to speak, protecting your other cards from damage as long as it’s active. Once it is killed, the Deathrattle effect occurs, copying one of your opponent’s cards from their hand at random.

Mawsworn Bailiff is a Common card from the Warrior class. He’ll set you back five Mana, but offers four Attack and four HP stats in return. As his name and class suggest, he acts as a buffer between the enemy and your other cards with the Taunt effect.

When you initially play the Bailiff, his Battlecry will grant you +4/+4 stats as long as you have four or more Armor at the time, so timing when you play this card is key. When used to maximize his effects, Mawsworn Bailiff will increase your odds of winning — or at least extend the game time.

Sylvanas is a Neutral card with Legendary status. She’ll cost you six Mana to play, and has five Attack and five HP stats. Depending on when you play her and what’s going on in the game, she can eliminate an enemy minion or take it over.

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Using her Battlecry, Sylvanas will destroy one of your opponent’s minions. When her Infuse effect is triggered — after seven of your minions have been killed — she can take control of a targeted minion.

Perjury is a Common card from the Rogue class that can appear weak at first glance. It doesn’t have any Attack or HP stats, but it’s cheap to play, only costing two Mana to use.

Perjury’s main function is Secret, which is triggered at the start of your next turn. This will allow you to Discover and cast another Secret from any class. Since Discover gives you three card options to choose from, you get to see in advance what Secret you’re adding for future use, so you can plan your turns ahead of time.

Another from the Rogue class, Murder Accusation is a Common card with a cheap price tag of two Mana. Like Perjury, it has zero Attack and zero HP stats, but can be used as a sort of two-for-one kill against enemy minions.

When you play Murder Accusation, you choose one of your opponent’s minions to target. When one of their other minions die, the targeted minion will also be destroyed, eliminating both at one time.

Framester is a Shaman Rare card that only costs you three Mana. While they offer lower stats — three Attack and three HP — they do enough petty mischief to your opponent to make them worthwhile.

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Framester’s Battlecry places three “Framed” cards into your opponent’s deck, then shuffles them to be drawn at random. Once your opponent does draw these cards, they will Overload them for two Mana. Essentially, you’re sabotaging your opponent randomly and costing them two of their Mana each time it happens.

Another Neutral card, The Jailer is Legendary and costs ten Mana to play on the field. Despite the steep price, he does have ten Attack and ten HP stats for a longer presence in battle.

The Jailer unleashes his Battlecry when used, which destroys your deck, then gives Immune to all your minions. Basically, using this card will give your minions unlimited stats, with the only thing stopping them being if your opponent has a card to destroy minions.

NEXT: Hearthstone: The Best Decks For Standard

From Nintendo and Tamagotchi to XBOX One and Switch, Rebecca is a long time fan of fighting and strategy games.